Lead Game Programmer
Is "we'll figure out the architecture later" your personal nemesis? Do you do your best work when the team moves fast and trusts you to make the technical calls?
As our new Lead Game Programmer, you'll take a new project from early exploration all the way to live service. Together with our Tech Director you'll be setting the technical direction, making pragmatic decisions with the project leadership team, and working closely with a fast-moving team that isn't afraid to change course. Most importantly, you'll have a lot of ownership here, which means contributing to defining the direction, not just following it.
Here’s what that looks like day to day
Working with the cross-discipline leadership team to define strategy and roadmap for the project
Defining the technical architecture and deciding what we build and how
Setting up processes and workflows and making sure the team follows them
Implementing and owning core systems across the full development cycle
Making sure the game feels and performs great across platforms
Writing code other programmers enjoy working with
Keeping technical decisions grounded in the game vision
Lead and mentor other programmers on the team
Evaluate and audit third party technology
Must-haves
At least 2 years in a similar role with experience shipping games as part of a team
Strong C# and deep Unity knowledge, both engine and editor
iOS native experience (Objective C, Swift)
A communication and collaboration style that works across disciplines
A pragmatic mindset. You've been through enough production cycles to know that done beats perfect, but you also know how to manage technical debt so early decisions don't come back to haunt us later-on
Nice-to-haves
Familiarity with build pipelines like Jenkins
Experience working on live games
A good grasp of the Unity rendering pipeline
Practicalities
We don’t offer relocation support or visa sponsorship for this role.
We work a 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18.
We work on-site at our cozy office in central Copenhagen.
No crunch. People over deadlines.
Our working language is English.
We offer
Silly but ambitious projects, and the chance to work on and impact great games that reach millions of players.
A playful and ambitious work environment where experimentation is encouraged.
Friendly and kind colleagues who love making each other laugh as much as making games.
A professional development budget to invest in your growth.
Social activities like Friday bars, hobby nights, board game nights, team events, you name it.
Daily lunch at a local restaurant just a walk across the lakes away, with plant-based options (and soft ice on Thursdays).
Six weeks of vacation (five standard plus one extra on us).
Paid parental leave at full salary for the periods covered by state reimbursement.
Child's first sick day on us, no questions asked.
Pension plan and private health insurance.
Endless amounts of coffee.
WHAT THE TRIBAND?
Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 50 wonderful humans are united by our mission to make everyone laugh. To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.
We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who bring new perspectives and will challenge us and our way of doing things.
For more info about Triband, check out: triband.net/about
- Department
- Game Production
- Locations
- Copenhagen
Copenhagen
About Triband
Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh.
To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.
We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who make the team better, bring new perspectives, and will challenge us and our way of doing things!